Friday, January 22, 2010
OK, my mistake . . .
Monday, January 18, 2010
Monday, January 11, 2010
Combat for Dummies: Murphy's Rules, Part II
-If your attack appears to be going really well for once, it’s an ambush.
-The only thing more accurate than incoming enemy fire is incoming friendly fire.
-“When the pin is pulled, Mr. Grenade is not our friend.” --U.S. Marine Corps
-If it's stupid but works, it ain’t stupid.
-Make it too tough for the enemy to get in, and you can't get out.
-A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
-Don't ever be the first, don't ever be the last and NEVER, EVER volunteer to do anything.
-The quartermaster has only two sizes: too large and too small.
-“Five second fuses [are guaranteed to] last three seconds.” --Infantry Journal
-You are not Superman (Marines and fighter pilots take note).
-A sucking chest wound is Nature's way of telling you to slow down.
-If you are forward of your position, your artillery will fall short.
-Never forget that your weapon was made by the lowest bidder.
-The enemy diversion you're ignoring is their main attack.
-No OPLAN ever survives initial contact.
-There is no such thing as a perfect plan.
-There is no such thing as an atheist in a foxhole.
-A retreating enemy is probably just falling back and regrouping
-Friendly fire - ain’t.
-Recoilless rifles - aren't.
-Suppressive fires - won't.
-Protective fire - don't.
-Perfect plans - aren't.
-The important things are always simple.
-The simple things are always hard.
-If you're short of everything except the enemy, you're in combat.
-No combat-ready unit has ever passed inspection.
-No inspection-ready unit has ever passed combat.
-Radios will fail as soon as you need fire support.
-When both sides are convinced that they are about to lose ... they are both right.
-All weather close support doesn't work in bad weather.
-The bursting radius of a grenade is always one foot greater than your jumping range.
-The only terrain that is truly controlled is the terrain upon which you are standing.
-The law of the bayonet says the man with the bullet wins.
-The best tank killer is another tank. Therefore tanks are always fighting each other ...& have no time to help the infantry.
-Precision bombing is normally accurate to within +/- one mile (...or so).
-“Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.” --USAF Ammo Troop
-The side with the fanciest uniforms loses.
-Armored vehicles are bullet magnets; a moving foxhole that attracts attention.
-Expending material in combat is easier than filling out Graves Registration forms -- Ammo is cheap; your life isn't.
-Just because you can't see the enemy, don't for a minute believe they can't see you.
-When you have secured an area, don't forget to tell the enemy.
-"Aim towards the enemy." --Instruction printed on U.S. Rocket Launcher
-"A slipping gear could let your M-203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." --Army's magazine of prevention maintenance
-"It is generally inadvisable to eject directly over the area you just bombed." --U.S. Air Force manual
-"Tracers work both ways." --U.S. Army Ordnance
-"Any ship can be a minesweeper....once." --Anon
-"Never tell the platoon sergeant you have nothing to do." --Unknown Marine Recruit
-"If you see a bomb technician running, try to keep up with him." --USAF Ammo Troop
-“Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.” - Gen. MacArthur
-You, you, and you . . . Panic. The rest of you, come with me. (Marine Gunnery Sergeant)
Friday, January 1, 2010
Combat for Dummies: Murphy's Rules, Part I
-Have a plan.
-Have a back-up plan, because the first one won't work.
-If you can choose what to bring to a gunfight, bring a big weapon and a friend with a big weapon.
-In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
-If you are not shooting, you should be communicating, reloading, and running.
-In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
-Use cover or concealment as much as possible. The visible target should be in FRONT of YOUR weapon.
-Don't drop your guard.
-Always tactical load and threat scan 360 degrees.
-The faster you finish the fight, the less shot you will get.
-Your number one Option for Personal Security is a lifelong commitment to avoidance, - deterrence, and de-escalation.
-Do not attend a gunfight with a handgun, the caliber of which does not start with a ".4."
-Never be the idiot who shows up armed only with a knife.
-Bring an automatic weapon. Better yet, bring two.
-Bring all your friends, with all their automatic weapons. Get them to bring their friends, with all of their -automatic weapons.
-Bring lots and lots of ammo -- it's cheap life insurance.
-Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
-Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
-If your shooting stance is good, you're probably not moving fast enough, nor using cover correctly.
-Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
-Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the weapon.
-Flank your adversary when possible. Protect yours.
-Decide to be aggressive ENOUGH, quickly ENOUGH.
-Be courteous to everyone, friendly to no one.
-Be polite. Be professional. But have a plan to kill everyone you meet.
-Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
-When in doubt, empty the magazine.
-Someday someone may kill you with your own weapon, but they should have to beat you to death with it because it is empty.
-“If the enemy is in range, so are you.” --Infantry Journal
-Incoming fire has the right of way.
-Don't look conspicuous: it draws fire.
-Teamwork is essential - it gives the enemy someone else to shoot at.
-"Don't draw fire; it irritates the people around you." --Infantry Journal
-Never share a fox hole with anyone braver than yourself.
-Anything you do can get you shot. Including, doing nothing.
-The easy way is always mined.
-“Try to look unimportant; the enemy may be low on ammo” --Infantry Journal
-Professionals are predictable - it's the amateurs that are dangerous.
-The enemy invariably attacks on one of two occasions:
a. When you're ready for them.
b. When you're not ready for them.
Or
a. when they're ready
b. when you're not.
-If you can't remember, “Front Towards Enemy” really means “This side the heck away from you.”
-Mines are equal opportunity weapons.