-The problem with taking the easy way out, is that the enemy has already mined it.
-Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant'.
-The enemy is anyone who is going to get you killed, no matter what side he is on.
-All battles are fought at the junction of two or more map sheets --- printed at different scales.
-All battles are fought uphill.
-All battles are fought in the rain.
-Logistics is the ball and chain of armoured warfare.
-Boldness becomes rarer the higher the rank.
-Never reinforce failure. Failure reinforces itself.
-Only 5% of an intelligence report is accurate. The trick of a good commander is to isolate the 5%.
-Tactics are for amateurs; professionals study logistics.
-When a front line soldier overhears two General Staff officers conferring, he's fallen back too far.
-It isn't necessary to be an idiot to be a senior officer, but it sure helps.
-No captain can do very wrong who places his ship alongside that of the enemy.
-Always know when it's time to get out of Dodge.
-Always know how to get out of Dodge.
-There are two kinds of naval vessels: submarines and targets.
-A lost battle is a battle one thinks one has lost.
-Surprise is an event that takes place in the mind of a commander.
-All warfare is based on deception.
-A little caution outflanks a large cavalry.
-If you take more than your fair share of objectives, you will have more than your fair share to take.
-Perfect is the enemy of good enough.
-Mine fields are not neutral. They attack anyone.
-Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
-The mortar team will always have the correct number of safety pins to prove they armed all the rounds. To ensure this, the mortar team carries extra pins.
-Artillery adds dignity to what would otherwise be a vulgar brawl.
-If at first you don't succeed, call for artillery.
-When artillery doesn't work, call for an air strike.
-Overkill works.
-When you have secured an area, don't forget to tell the enemy.
-Military intelligence is a contradiction of terms.
-If it flies, it dies.
-The buddy system is essential to your survival. It gives the enemy somebody else to shoot at.
-Cavalry doesn't always come to the rescue.
-Radios will fail as soon as you desperately need fire support.
-Things that must be together to work usually can't be shipped together.
-The most dangerous thing in a combat zone is an officer with a map.
-There is nothing more satisfying than having someone take a shot at you and miss.
-If your sergeant can see you, so can the enemy,
-You'll only remember your hand grenades when the sound is too close to use them.
-Smoke and loud noise don't kill. Only hits count.
-The faster you shoot the bad guys, the less shot you will get.
-If you can keep your head while those around you are losing theirs, you may have misjudged the situation.