Friday, January 1, 2010

Combat for Dummies: Murphy's Rules, Part I

-Have a plan. 

-Have a back-up plan, because the first one won't work.

-If you can choose what to bring to a gunfight, bring a big weapon and a friend with a big weapon.

-In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't. 

-If you are not shooting, you should be communicating, reloading, and running. 

-In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose. 

-Use cover or concealment as much as possible. The visible target should be in FRONT of YOUR weapon. 

-Don't drop your guard. 

-Always tactical load and threat scan 360 degrees.

-The faster you finish the fight, the less shot you will get.

-Your number one Option for Personal Security is a lifelong commitment to avoidance, - deterrence, and de-escalation.

-Do not attend a gunfight with a handgun, the caliber of which does not start with a ".4."

-Never be the idiot who shows up armed only with a knife.

-Bring an automatic weapon.  Better yet, bring two.

-Bring all your friends, with all their automatic weapons.  Get them to bring their friends, with all of their -automatic weapons.    

-Bring lots and lots of ammo -- it's cheap life insurance.

-Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

-Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss. 

-If your shooting stance is good, you're probably not moving fast enough, nor using cover correctly. 

-Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.) 

-Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the weapon.

-Flank your adversary when possible. Protect yours. 

-Decide to be aggressive ENOUGH, quickly ENOUGH.

-Be courteous to everyone, friendly to no one. 

-Be polite. Be professional. But have a plan to kill everyone you meet.

-Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

-When in doubt, empty the magazine.

-Someday someone may kill you with your own weapon, but they should have to beat you to death with it because it is empty.

-“If the enemy is in range, so are you.” --Infantry Journal 

-Incoming fire has the right of way.

-Don't look conspicuous: it draws fire.

-Teamwork is essential - it gives the enemy someone else to shoot at.

-"Don't draw fire; it irritates the people around you." --Infantry Journal

-Never share a fox hole with anyone braver than yourself.

-Anything you do can get you shot. Including, doing nothing.

-The easy way is always mined.

-“Try to look unimportant; the enemy may be low on ammo” --Infantry Journal 

-Professionals are predictable - it's the amateurs that are dangerous.

-The enemy invariably attacks on one of two occasions:
a. When you're ready for them.
b. When you're not ready for them.

Or

a. when they're ready

b. when you're not. 

-If you can't remember, “Front Towards Enemy” really means “This side the heck away from you.”    

-Mines are equal opportunity weapons.


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