Friday, February 5, 2010

Combat for Dummies: Murphy's Rules, Part III

-The problem with taking the easy way out, is that the enemy has already mined it.
-Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant'.

-The enemy is anyone who is going to get you killed, no matter what side he is on.

-All battles are fought at the junction of two or more map sheets --- printed at different scales.

-All battles are fought uphill.

-All battles are fought in the rain.

-Logistics is the ball and chain of armoured warfare.

-Boldness becomes rarer the higher the rank.

-Never reinforce failure. Failure reinforces itself.

-Only 5% of an intelligence report is accurate. The trick of a good commander is to isolate the 5%.

-Tactics are for amateurs; professionals study logistics.

-When a front line soldier overhears two General Staff officers conferring, he's fallen back too far.

-It isn't necessary to be an idiot to be a senior officer, but it sure helps.

-No captain can do very wrong who places his ship alongside that of the enemy.

-Always know when it's time to get out of Dodge.

-Always know how to get out of Dodge.

-There are two kinds of naval vessels: submarines and targets.

-A lost battle is a battle one thinks one has lost.

-Surprise is an event that takes place in the mind of a commander.

-All warfare is based on deception.

-A little caution outflanks a large cavalry.

-If you take more than your fair share of objectives, you will have more than your fair share to take.

-Perfect is the enemy of good enough.

-Mine fields are not neutral. They attack anyone.

-Your mortar barrage will put exactly one round on the intended target. That round will be a dud.

-The mortar team will always have the correct number of safety pins to prove they armed all the rounds. To ensure this, the mortar team carries extra pins.

-Artillery adds dignity to what would otherwise be a vulgar brawl.

-If at first you don't succeed, call for artillery.

-When artillery doesn't work, call for an air strike.

-Overkill works.

-When you have secured an area, don't forget to tell the enemy.

-Military intelligence is a contradiction of terms.

-If it flies, it dies.

-The buddy system is essential to your survival.  It gives the enemy somebody else to shoot at.

-Cavalry doesn't always come to the rescue.

-Radios will fail as soon as you desperately need fire support.

-Things that must be together to work usually can't be shipped together.

-The most dangerous thing in a combat zone is an officer with a map.

-There is nothing more satisfying than having someone take a shot at you and miss.

-If your sergeant can see you, so can the enemy,

-You'll only remember your hand grenades when the sound is too close to use them.

-Smoke and loud noise don't kill.  Only hits count.

-The faster you shoot the bad guys, the less shot you will get.

-If you can keep your head while those around you are losing theirs, you may have misjudged the situation.