Friday, January 22, 2010

OK, my mistake . . .

So Bushmaster did not actually release the ACR.  Only a media page of some sort.  After going back and reading my January newsletter from Bushy, I see that the rifle itself is scheduled for sales release the 1st of March.  This rather important notation is in somewhat smallish print, and I completely missed seeing it the first time I read the letter - maybe I was distracted by the giant heading, "Announcing the Bushmaster ACR." 
As I had previously seen the great big countdown clock on the new ACR page on Bushmaster's webpage, I excitedly assumed the rifle was to be released in a mere matter of days . . . alas, I was in error.  My apologies for the false alarm.

Oh well, at least we have a definitive date.

Hang in there, y'all, I have some ideas for actual, written posts . . . just have not made the time to get them written.  In the meantime, I'd like to know what y'all thought of Col. Crockett's view of economics.

Monday, January 18, 2010

Bushmaster to Release ACR

Tomorrow.  Finally.  Check it out here.

Monday, January 11, 2010

Combat for Dummies: Murphy's Rules, Part II

-If your attack appears to be going really well for once, it’s an ambush.   

-The only thing more accurate than incoming enemy fire is incoming friendly fire.

-“When the pin is pulled, Mr. Grenade is not our friend.” --U.S. Marine Corps 

-If it's stupid but works, it ain’t stupid.

-Make it too tough for the enemy to get in, and you can't get out.

-A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

-Don't ever be the first, don't ever be the last and NEVER, EVER volunteer to do anything.

-The quartermaster has only two sizes: too large and too small.

-“Five second fuses [are guaranteed to] last three seconds.”  --Infantry Journal 

-You are not Superman (Marines and fighter pilots take note). 

-A sucking chest wound is Nature's way of telling you to slow down. 

-If you are forward of your position, your artillery will fall short. 

-Never forget that your weapon was made by the lowest bidder. 

-The enemy diversion you're ignoring is their main attack. 

-No OPLAN ever survives initial contact. 

-There is no such thing as a perfect plan. 

-There is no such thing as an atheist in a foxhole. 

-A retreating enemy is probably just falling back and regrouping

-Friendly fire - ain’t. 

-Recoilless rifles - aren't. 

-Suppressive fires - won't. 

-Protective fire - don't. 

-Perfect plans - aren't. 

-The important things are always simple. 

-The simple things are always hard. 

-If you're short of everything except the enemy, you're in combat. 

-No combat-ready unit has ever passed inspection.

-No inspection-ready unit has ever passed combat. 

-Radios will fail as soon as you need fire support. 

-When both sides are convinced that they are about to lose ... they are both right. 

-All weather close support doesn't work in bad weather. 

-The bursting radius of a grenade is always one foot greater than your jumping range. 

-The only terrain that is truly controlled is the terrain upon which you are standing. 

-The law of the bayonet says the man with the bullet wins. 

-The best tank killer is another tank. Therefore tanks are always fighting each other ...& have no time to help the infantry. 

-Precision bombing is normally accurate to within +/- one mile (...or so). 

-“Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.” --USAF Ammo Troop 

-The side with the fanciest uniforms loses. 

-Armored vehicles are bullet magnets; a moving foxhole that attracts attention. 

-Expending material in combat is easier than filling out Graves Registration forms -- Ammo is cheap; your life isn't. 

-Just because you can't see the enemy, don't for a minute believe they can't see you. 

-When you have secured an area, don't forget to tell the enemy. 

-"Aim towards the enemy." --Instruction printed on U.S. Rocket Launcher 

-"A slipping gear could let your M-203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." --Army's magazine of prevention maintenance 

-"It is generally inadvisable to eject directly over the area you just bombed."  --U.S.  Air Force manual
-"Tracers work both ways."  --U.S. Army Ordnance 

-"Any ship can be a minesweeper....once." --Anon 

-"Never tell the platoon sergeant you have nothing to do." --Unknown Marine Recruit

 -"If you see a bomb technician running, try to keep up with him." --USAF Ammo Troop

-“Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.” - Gen. MacArthur

-You, you, and you . . . Panic. The rest of you, come with me. (Marine Gunnery Sergeant)


Friday, January 1, 2010

Combat for Dummies: Murphy's Rules, Part I

-Have a plan. 

-Have a back-up plan, because the first one won't work.

-If you can choose what to bring to a gunfight, bring a big weapon and a friend with a big weapon.

-In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't. 

-If you are not shooting, you should be communicating, reloading, and running. 

-In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose. 

-Use cover or concealment as much as possible. The visible target should be in FRONT of YOUR weapon. 

-Don't drop your guard. 

-Always tactical load and threat scan 360 degrees.

-The faster you finish the fight, the less shot you will get.

-Your number one Option for Personal Security is a lifelong commitment to avoidance, - deterrence, and de-escalation.

-Do not attend a gunfight with a handgun, the caliber of which does not start with a ".4."

-Never be the idiot who shows up armed only with a knife.

-Bring an automatic weapon.  Better yet, bring two.

-Bring all your friends, with all their automatic weapons.  Get them to bring their friends, with all of their -automatic weapons.    

-Bring lots and lots of ammo -- it's cheap life insurance.

-Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

-Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss. 

-If your shooting stance is good, you're probably not moving fast enough, nor using cover correctly. 

-Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.) 

-Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the weapon.

-Flank your adversary when possible. Protect yours. 

-Decide to be aggressive ENOUGH, quickly ENOUGH.

-Be courteous to everyone, friendly to no one. 

-Be polite. Be professional. But have a plan to kill everyone you meet.

-Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

-When in doubt, empty the magazine.

-Someday someone may kill you with your own weapon, but they should have to beat you to death with it because it is empty.

-“If the enemy is in range, so are you.” --Infantry Journal 

-Incoming fire has the right of way.

-Don't look conspicuous: it draws fire.

-Teamwork is essential - it gives the enemy someone else to shoot at.

-"Don't draw fire; it irritates the people around you." --Infantry Journal

-Never share a fox hole with anyone braver than yourself.

-Anything you do can get you shot. Including, doing nothing.

-The easy way is always mined.

-“Try to look unimportant; the enemy may be low on ammo” --Infantry Journal 

-Professionals are predictable - it's the amateurs that are dangerous.

-The enemy invariably attacks on one of two occasions:
a. When you're ready for them.
b. When you're not ready for them.

Or

a. when they're ready

b. when you're not. 

-If you can't remember, “Front Towards Enemy” really means “This side the heck away from you.”    

-Mines are equal opportunity weapons.